Event Controller deselects after adding a component + loses data when pasted from blueprint

waldo shared this bug 6 hours ago
Submitted

Description: There are two related issues with the Event Controller:

  1. After adding any component/action to the Event Controller, it immediately becomes unselected. This forces the player to re-select the Event Controller every single time they want to add another component. This makes adding multiple components extremely tedious and annoying.
  2. When an Event Controller is pasted from a blueprint, it stops working correctly. Any data entered into it after pasting is not saved.

Steps to Reproduce:

Issue 1 – Deselection:

  1. Place or select an Event Controller.
  2. Open its control panel / configuration.
  3. Add a component or action.
  4. Observe that the Event Controller is no longer selected.

Issue 2 – Blueprint paste:

  1. Create or load a blueprint that contains an Event Controller with configured data.
  2. Paste the blueprint into the world.
  3. Select the pasted Event Controller and try to edit or add data.
  4. Observe that the entered data is not saved / the block stops functioning correctly.

Expected Behavior:

  • The Event Controller should remain selected after adding a component so multiple components can be added quickly.
  • Event Controllers pasted from blueprints should retain their configuration and correctly save any new data entered.

Actual Behavior:

  • Event Controller is automatically deselected after every component addition.
  • Event Controllers from blueprints do not save data and stop working properly.

Additional Notes: This is particularly frustrating when building complex automation setups that require many actions on a single Event Controller.

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