Event Controller deselects after adding a component + loses data when pasted from blueprint
Submitted
Description: There are two related issues with the Event Controller:
- After adding any component/action to the Event Controller, it immediately becomes unselected. This forces the player to re-select the Event Controller every single time they want to add another component. This makes adding multiple components extremely tedious and annoying.
- When an Event Controller is pasted from a blueprint, it stops working correctly. Any data entered into it after pasting is not saved.
Steps to Reproduce:
Issue 1 – Deselection:
- Place or select an Event Controller.
- Open its control panel / configuration.
- Add a component or action.
- Observe that the Event Controller is no longer selected.
Issue 2 – Blueprint paste:
- Create or load a blueprint that contains an Event Controller with configured data.
- Paste the blueprint into the world.
- Select the pasted Event Controller and try to edit or add data.
- Observe that the entered data is not saved / the block stops functioning correctly.
Expected Behavior:
- The Event Controller should remain selected after adding a component so multiple components can be added quickly.
- Event Controllers pasted from blueprints should retain their configuration and correctly save any new data entered.
Actual Behavior:
- Event Controller is automatically deselected after every component addition.
- Event Controllers from blueprints do not save data and stop working properly.
Additional Notes: This is particularly frustrating when building complex automation setups that require many actions on a single Event Controller.
I have the same bug
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