Saved blueprint fails to load

James Webb shared this bug 4 hours ago
Submitted

Saved blueprint (local) fails to load. I have attempted this both in creative and survival. Ctrl+C / Ctrl+V works normally without issues.

I'm using mods only to manage resource amounts and increase capacity limits on the player and cargo containers and to modify max speed. I have tested this with no inventory within the blueprint.

I was attempting to save these blueprints from the older version of the game, using creative debug to keep inventory and start a new world using the survival start. The other ship used in this start carried over fine. It is only the "Mining Dreadnought" that is having issues with being pasted in as a blueprint even in the original workshop start it's used in.

Mods Used:

Ultimate Ore Generation

https://steamcommunity.com/sharedfiles/filedetails/?id=3619939373

Speed Override

https://steamcommunity.com/sharedfiles/filedetails/?id=3529855737

Character Inventory 128T

https://steamcommunity.com/sharedfiles/filedetails/?id=3620352874


Workshop Start Used:

https://steamcommunity.com/sharedfiles/filedetails/?id=3636369013

NOTE: You will have to disable certain mods before this start is playable. The mods I've listed are the only ones I've used. The custom blocks (cockpit & longer hydrogen tank), Moon mod, etc., aren't used and can be removed without issue.

I've included a general log, a screenshot of the CTRL + C / V working, and the notification of the failure to load.

I've also included the crash report of the blueprint in question and a copy of my save labeled "Scenario 11 - testing"


If you need anything else please let me know. Thank you!

Leave a Comment
 
Attach a file
Access denied