[bug 2.3.0.2798] Event controler dont do their job
Submitted
I noticed that Event controler do half their job.
They work if they detect a change, but if they are powered with the state already established, they don't do anything.
They detect changes not states.
It would be great that they have at least an option to check status on wake-up.
Here an simple example where Left-Light power is checked and Right light is affected or not.
And a world to test if interested.
https://steamcommunity.com/sharedfiles/filedetails/?id=3773882835
I have the same bug
Here a example of use :
Event Controler check my hydrogen lvl.
i park at NPC station. To save Energie, i put batterie on fill and the rest of the ship to Off.
The station empty my hydrogen tank
When i start my ship up, the even controller don't say anything. i'm running only on the ice from the H2 generator.
My ship will soon running out of fuel...
Here a example of use :
Event Controler check my hydrogen lvl.
i park at NPC station. To save Energie, i put batterie on fill and the rest of the ship to Off.
The station empty my hydrogen tank
When i start my ship up, the even controller don't say anything. i'm running only on the ice from the H2 generator.
My ship will soon running out of fuel...
Same with grid's linear speed.
If the speed was max when the event controller was shut down. Then if the even controler is set to "compare speed", if greater or equal to 299m/s (300m/s doesn't work), If i start at 0m/s, i need to go up to 299m/s, slow down and accelerate again to trigger the EC.
Same with grid's linear speed.
If the speed was max when the event controller was shut down. Then if the even controler is set to "compare speed", if greater or equal to 299m/s (300m/s doesn't work), If i start at 0m/s, i need to go up to 299m/s, slow down and accelerate again to trigger the EC.
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