Entity-List QoL

Sheddyshiba shared this feedback 18 hours ago
Not Enough Votes

I find myself In the Entity List a lot during gameplay to delete large quantities of grids after testing with them to clear up performance. But it takes a really long time to select every grid when there's a hundred of them. I think something similar to SE1 where you could select some or all of the grids in a world at once to delete or stop would be a nice QoL change. Unless I'm missing another system that can already do this

Leave a Comment
 
Attach a file