Entity-List QoL
Not Enough Votes
I find myself In the Entity List a lot during gameplay to delete large quantities of grids after testing with them to clear up performance. But it takes a really long time to select every grid when there's a hundred of them. I think something similar to SE1 where you could select some or all of the grids in a world at once to delete or stop would be a nice QoL change. Unless I'm missing another system that can already do this
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