traditional flight controls vs new

CPTJAK shared this feedback 18 hours ago
Not Enough Votes

hello an thank you for the traditional flight controlls AND the abilty to toggle between both from the piot seat is AWSOME and very useful for diffrent ships and situations...

but the main point of contention is as others have pointed out is that they still feel "off"

i have identified the reason for this is the rather large "deadzone" before the ship reacts to the mouse movement when using the traditonal control scheme. while this is very nice for not accidentally changing course, i find the deadzone area to be way to large requiring a fair bit of input! not ideal for small fighters in a dogfight!!!!

my suggested solution is to just add a deadzone slider from 0 to 10 to adjust the size. thats it!

as i do much prefer a tighter more responsive feel and the current setup is so dull feeling that, as much as i hate it, i go back to the target based system quite often. also a 3rd or rather just revise the freelook to ALWAYS be engaged when entering the pilot seat AND CLICK TO CONFIRM HEADING CHANGE as it is a litteral pain in the #@!*&^ ass to try and look around you without completley messing up your course if you accidentally dont push the right button wich is in an awkward spot to begin with . thank you for the consideration i would call this control mode "Command Based Flight Controls" wich imo is a simple task. keep up the good work

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