[Feedback] Target Audience & Potential Game Modes

mathezard shared this feedback 1 hour ago
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  • Patience vs. Instant Action: It is important to recognize the core audience here. The standard survival experience naturally appeals to players who enjoy games that require patience and a steep learning curve (like Rust, War Thunder, DayZ, or the Arma series). It is not natively geared toward fast-paced, instant-action players (like the CS:GO crowd).
  • Action-Oriented Modes: If the goal is to eventually attract that broader, action-oriented audience, the game would heavily benefit from a dedicated PvE/PvP mode where players spawn with pre-built vehicles—similar to Crossout. This would allow players to jump straight into the action and enjoy the physics without the massive initial learning and building curve.
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