GRID CONTROLS and CONTROL PANELS, TOOLBAR ACTIONS (PLAYER AND GRID), and GPS

Jynxie shared this feedback 23 hours ago
Not Enough Votes

GRID CONTROLS and CONTROL PANELS


-Wheels, at the moment, will automatically assign themselves to STEERING or NO STEERING based on their position on the vehicle. I want AWD. Please, give us control over which wheels are used to steer, and if possible, also at what angle they steer.


-Propulsion blocks should suffix their names with their direction of thrust (thrusters) and/or their relative position (wheels; Left and right, possibly front/back too?) to make configuring individual block settings easier - Such as, for example, giving your front wheels lower acceleration, or putting your reverse thrust on a toggle on the toolbar for more efficient travel at max speed, particularly in gravity, where simply turning off your dampeners and letting go of control isn't an option.


-Block groups are easy to make but altering them is a pain. Adding new blocks to a group isn't possible, even though it should - Instead, one must delete the group, then make it again with the added blocks, and name it. This is tedious and genuinely just annoying.


-Blocks, such as gyros, lack a LOT of control features that they really should have. Gyro rotational overrides, wheel propulsion overrides, wheel braking force, etc. etc.


TOOLBAR ACTIONS (GRID)


-Hydrogen tanks, oxygen tanks and batteries are missing toolbar actions to toggle between FILL/EMPTY modes and AUTO. Without an event controller, swapping these blocks to FILL when parked at a station, and then swapping to AUTO when departing, either requires manual action in the control panel, or, for each group of these blocks, TWO independent toolbar actions - One for FILL, one for AUTO. The UI also has NO visual differential between what mode each action sets them to, which can be confusing.


-PLEASE bring back the grid toolbar G menu. I love it so much more than the current setup, thx


TOOLBAR ACTIONS (PLAYER)


-Scroll wheel should cycle between block variations (when available), rather than cycling through the toolbar. Pressing R to cycle block sizes/variations works, but is tedious when, say, you have a 0.5m light armor SLOPE and want to place a 0.5m light armor CUBE. Instead of simply scrolling down once and placing the cube, you have to cycle through ALL of the variations and sizes in that block group.


-By default, tools should be arranged as: Welder [1], Grinder [2], and Drill [3]. Not only is this simply muscle memory for many veteran SE1 players, it is also a logical arrangement, as the average player is most likely to use their Welder the most, their Grinder the second, and their Drill the LEAST - ESPECIALLY once they construct a mining ship.


-Right click in the G menu should put the block you clicked into the leftmost empty toolbar slot. Just, like, c'mon guys seriously like please-


GPS


-Bring back the /gps command please, thx:)


-Making a classic survival save should NOT give you the GPS for EVERY station in the game. It is a LOT of menu and UI clutter that doesn't need to be there. Let us discover the stations by exploring, not know exactly where they are immediately off the bat. It also just makes using the GPS menu kind of annoying like cmon I have to find my GPS that I don't need anymore amidst a list of things that I don't care about like-

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