Here are my impressions of the Alpha version after 24 hours.
+ Crafts don't break with a sneeze
+ Endless flight in a suit
+ Construction is much more convenient
+ Now it feels like a game, not just a sandbox
- Crafting behaves a little strangely when flipping
- Monotonous missions, where we need maximum variety, for example, delivering NPCs from point B to point B, or funny things like dropping a ship from a height of 1000 meters, repairing it and driving a rover, etc
- At the start, since there's no energy, I'm disassembling and reassembling batteries to get energy. Maybe add a hydrogen generator for the initial stage or make the wind generator available right away
- Linear progression. I'd like a development tree like in Kerbal Space Program and a variety of missions: whether you want to be on a planet, or in space, whether you want military, construction, or mining
- Nights are too dark. In Motor Town: Behind The Wheel I m so musch love option brightness of the night. Also, an easy-to-use autopilot would be cool like in Motor Town
I like this feedback
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