Turret collision in the wrong spot when colliding with voxels.

ArchSlime shared this bug 8 hours ago
Submitted

I'm experiencing a bug that offsets the turret collision into the wrong spot but it only hits voxels, it doesn't hit grids or characters.


The location is random depending on placement of the turret and sometimes it doesn't happen but it is more common when more blocks are nearby. The object that collides cannot be destroyed and can get stuck in voxels.


On this blueprint https://steamcommunity.com/sharedfiles/filedetails/?id=3764101028 it happens to be on the left of the ship.


I also attached a video, the ship's dampeners and gyroscope are off. It is resting while supported by nothing until I start removing turrets and it starts falling like it should.

Leave a Comment
 
Attach a file