Optional "Hardcore Logistics"

M4NTYS shared this feedback 19 hours ago
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Hi Keen Team! I would love to propose a new optional world setting for Space Engineers 2 focused on deep survival immersion, realistic player scale, and meaningful logistics. The goal is to reward organic base design and give a massive purpose to ground/air logistics vehicles.

Here are the core pillars of this concept:

1. Dynamic Suit Management (The "Work Clothes" Mode)

  • Taking off the suit: Players can unequip their space suit inside pressurized grids (bases/ships with oxygen).
  • Pros (Without suit): Faster movement speed on foot, more agile jumping, and zero battery/hydrogen consumption.
  • Cons (Without suit): No HUD (relying entirely on grid screens or handheld tool displays), drastically reduced inventory capacity (human strength), and no jetpack.
  • Why this works: It forces players to design infrastructure with a "human scale"—requiring real stairs, elevators, walkways, and small forklifts or utility drones to move components around the hangar.

2. Suit Integrity & Realistic Energy Penalties

  • If the suit runs out of power in a breathable atmosphere, the player shouldn't just instantly die. Instead, the suit shuts down, seals its vents, and the player suffocates from their own CO2 unless they escape or recharge.
  • Damage system: Explosions or debris impacts can damage the suit's integrity, causing oxygen or power leaks that require temporary emergency patching or a visit to a medical room.

3. Concrete Tool & Organic Infrastructure

  • Introduce a concrete/paving tool or block to flatten and pave terrain.
  • Because the player's inventory is limited on foot, building massive projects requires actual logistics: setting up supply roads between mines and outposts, using cranes, or driving specialized welding rovers.
  • This completely removes the "artificial empty base" syndrome. Bases would organically look alive and functional, featuring garages, maintenance pits, and staircases to repair wind turbines after meteor strikes.

Making this a toggleable world setting would give hardcore simulation fans an incredible, high-stakes engineering experience without affecting casual gameplay. Thank you for listening to all of us :3

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