Request: Ability to store materials in incomplete blocks

Josh shared this feedback 8 hours ago
Not Enough Votes

SE1 allowed the ability to store components in incomplete objects.

Example: When redesigning a mining rig, sometimes I'd stack new drills off to the side, click once to store all the required items in the drill, but don't take the time to weld it up. Then when I'm ready to put the drill back on the rig, I could just grind the incomplete frame, and boom, have exactly 1 drill's worth of resources ready to go.

Related: When you are grinding down an object, and your inventory becomes full, dropping the items is very inconvenient. SE1 just fixed Ore dropping when mining, why is SE2 going the other way? Dropped items sometimes are impossible to locate, or be sure you got them all.

This is related, because it would keep the items in the block you are grinding until you free up inventory space, or the grinding is completed, then drop - just like SE1 behavior.

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