Engineering - Lost Asteroid Base - Is bounding box correct?

Jeff Parker shared this bug 21 days ago
Not a Bug

Build v2.3.0.2783

I am just starting the new Engineering - Lost Asteroid Base contract, where you need to build certain equipment on the base. The game shows a bounding box, where I am assuming new building is supposed to count. However, the box appears to be away from the incomplete base.

I have tried adding blocks to the base, but I don't have permission to change it.

Screenshots attached.

Replies (4)

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This is a follow-up comment after completing the mission. I could see the bounding box either way for this scenario - including or excluding the pre-existing construction. As it is, space engineers have to build away from the landing pad and existing incomplete structure.

This could also be a variant of the mission itself, where sometimes engineers have to expand on an existing base, and at other times the engineers have to build from scratch at a different location.

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I have tried to do this mission. In the preview pic of the mission, it shows the mission where you clear the floating boxes away from the base, I remember doing that one in VS2.0, However the base is not the same in the VS2.3 mission, the bounding box has no base inside it (just one next to it that looks entirely different). I built a base there in the bounding box and fulfilled the task's requirements, but then nothing happened. I ended up abandoning the mission. When I came to accept it again, the base I built was refunded to me and the entire asteroid respawned a little way away from where it was in the first place and presented me with the same conundrum. I didn't feel incentivised to build it again, because I felt like the mission is broken. Shame since I think I need to complete it to progress in the campaign.

I hope this is fixed soon and I really want the area welder :)

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I was actually able to complete it. Did the list turn green for you, and did the mission advance to the next stage? If not, you might try to see if you can capture a game clip of the issue and upload it.

This seems to be the case for these build missions

  • Build within the required PCU range
  • Build the specified non-armor blocks to the matching amount in the list
  • Complete welding all blocks
  • When the list turns green, the mission should advance, and you have to go to a specific location to turn it over to the Colonization Authority

I'm wondering if one of the following happened:

  • Built outside of the PCU range (over or under built)
  • Not everything was 100% welded

Also, the Keen developers recommended validating the game files for a few of my reports. I did so several times both before and after the update just to be sure.

If the game doesn't validate, it's also possible the game file itself could be corrupt. You might need to try restarting and re-testing the mission to verify the issue.

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I was inside the green cube, the task list was being fulfilled. All the numbers were complete (eg batterys 2/2) but none of the list was turning green. When I finished, the PCU was just over the required amount (1026) so I removed a few structural blocks to get it to fall within the 600-1000 requirement, Nothing happened. I will verify game files and try again. I didn't know that you have to go to a specific location to hand it over to colonization authority. Thanks for the reply.

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Ah I tried it again, and this time the list went green when I completed it. Could it be to do with overshooting the PCU range and pulling back, rather than undershooting the range and building it up? Which is what happened on this second attempt.

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I had a few (similar) issues with this contract. I went a little over first (added another container), but after deleting and adding something with less PCU, it worked

The contract wording definitely needs to updated...

"You need to build a completely new base within the green bounded area.

The base needs to be between 600 and 1000 PCUs, no more and no less.

All parts of the base must remain fully within the boundary.

All blocks need to be fully welded - No uncompleted blocks are allowed within the boundary."

To avoid confusion, park your ship outside that boundary (untested but...)

Note - There is another similar contract later (on planet).

Also, I really like the inclusion of "area markers". Wondering if this will become something usable by players in survival - I could make use of it.

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yeah this one got me too. either the very obvious unfinished base is supposed to be within the bounding box, or we are ment to make a second base? which doesnt make sense.


i think there is probably just an issue with the contract potentially using the same placement mechanic as unknown signals and it being placed before the contract is accepted. so then you get the contract starting, adjacent where it was SUPPOSED to start, but it couldnt because a grid was already there, when starting the contract was supposed to place it there, maybe...?

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Hello Engineers,


This is intended behavior. All Contracts have been reworked in the Vertical Slice 2.3. Engineering Contracts in particular are now requiring you to design and build the Grid based on given parameters. You are given the place to build it (the green bounding box) and after fulfilling these parameters you are instructed to transfer the ownership of the Grid you just built in another location which then completes the Contract.


As this is intended behavior, I will close this thread as Not a Bug.


Kind Regards,

Bartosz

Keen Software House

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