Rendering bug with thin lines that forms around light sources
Submitted
It seems that those artifacts have something to do with light source's transparent images. Those lines are formed around every light source, including the sun, the player-placed lights and thrusters. Though, I haven't noticed them around the player's headlights. Below I've attached my CPU, GPU, RAM, a brief description of my graphics configurations, an image of the artifacts and the log files of the last short session.
CPU: i3-12100F
GPU: RX 6600 8Gb
RAM: 16Gb DDR4 2666Mhz
- The majority of the graphical configuration is set to medium/high, no ray-tracing, mantaining a stable 60 fps.

I have the same bug
I have the same bug: RX 6900 XT, raytracing is enabled.
I have the same bug: RX 6900 XT, raytracing is enabled.
Same problem here, changed most ingame graphic setting, only difrance how thin are the lines, even tried to change some amd adrenalin setting to see if it works, still nothing.
Rayzen 5 5600X
DDR4 32 GB ram
RX 6650 XT 8 GB
Same problem here, changed most ingame graphic setting, only difrance how thin are the lines, even tried to change some amd adrenalin setting to see if it works, still nothing.
Rayzen 5 5600X
DDR4 32 GB ram
RX 6650 XT 8 GB
Same Bug, tried all settings
Ryzen 5 5600X
Radeon 6800XT
32GB ram
Same Bug, tried all settings
Ryzen 5 5600X
Radeon 6800XT
32GB ram
I have the same bug. I have an Intel CPU and a Radeon 6800XT.
I have the same bug. I have an Intel CPU and a Radeon 6800XT.
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