SE2 game laggy/stuttering/jumpy then crash after 5mins

Anthony Wilson shared this bug 21 hours ago
Submitted

Game crashes after a few minutes. Game got really stuttery/jumpy? after windows latest Cumulative update. My Kaspersky crapped itself and died, windows were freezing up and crashing, did a system repair and used ccleaner 7 for a check(a lot of updates , 7 reboots..) hoped it would work. 5/6 minutes in..crash and this logfile.

Still a fun game.

Hope this helps


{

"$Bundles": {

"System.Runtime": "1.0.0.0",

"VRage": "2.2.0.2116"

},

"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CollectedCrash",

"$Value": {

"GameID": "SpaceEngineers2",

"IsOfficial": false,

"AppVersion": "2.2.0.2116",

"UserContact": "",

"TotalProcessTime": 6236341166,

"IsTask": false,

"BranchName": "Stable_VS2.2",

"ClientBranchName": "default",

"MainLogName": "SpaceEngineers2_260613_110912_940_13772.log",

"ProcessFiles": [

"C:\\Users\\*****\\AppData\\Roaming\\SpaceEngineers2\\Temp\\CrashReports\\Vallation Station Start 012_260613_111936_073.zip",

"C:\\Users\\zombi\\AppData\\Roaming\\SpaceEngineers2\\Temp\\MiniDumps\\CrashReport_260613_110912_940_13772.dmp"

],

"Exception": {

"ExceptionType": "System.IndexOutOfRangeException",

"DisableGrouping": null,

"InnerExceptionInfo": [],

"Message": "Index was outside the bounds of the array.",

"StackTrace": "System.IndexOutOfRangeException: Index was outside the bounds of the array.\r\n at Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1.Traverse[TCollector](TCollector& collector, BufferReference`1 matchingLeaves)\r\n at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.UpdateEntity(DEntity entity, BoundingBoxData& boundingBoxData, WorldTransform& wt)\r\n at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.OnEntityChanged_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, SpatialTriggerSystemSessionComponent __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates)\r\n at Keen.Game2.WorldTickComponent.Tick()\r\n at Keen.Game2.ClientWorldTickComponent.Tick()\r\n at Keen.Game2.GameAppComponent.GameUpdate()\r\n at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.Game2.Program.Main(String[] args)",

"HResult": -2146233080,

"Source": "System.Private.CoreLib",

"Namespace": "Internal.Runtime.CompilerHelpers"

},

"RawProcessData": {

"PCUCount": {

"$Type": "System.Runtime:System.String",

"$Value": "TotalPCU=1169526;NonPlayerPCU=921901;MaxPerPlayerPCU=999999999"

}

},

"Tags": [

"Mods",

"CrashManaged",

"Dump"

]

}

}

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