SE2 game laggy/stuttering/jumpy then crash after 5mins
Game crashes after a few minutes. Game got really stuttery/jumpy? after windows latest Cumulative update. My Kaspersky crapped itself and died, windows were freezing up and crashing, did a system repair and used ccleaner 7 for a check(a lot of updates , 7 reboots..) hoped it would work. 5/6 minutes in..crash and this logfile.
Still a fun game.
Hope this helps
{
"$Bundles": {
"System.Runtime": "1.0.0.0",
"VRage": "2.2.0.2116"
},
"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CollectedCrash",
"$Value": {
"GameID": "SpaceEngineers2",
"IsOfficial": false,
"AppVersion": "2.2.0.2116",
"UserContact": "",
"TotalProcessTime": 6236341166,
"IsTask": false,
"BranchName": "Stable_VS2.2",
"ClientBranchName": "default",
"MainLogName": "SpaceEngineers2_260613_110912_940_13772.log",
"ProcessFiles": [
"C:\\Users\\*****\\AppData\\Roaming\\SpaceEngineers2\\Temp\\CrashReports\\Vallation Station Start 012_260613_111936_073.zip",
"C:\\Users\\zombi\\AppData\\Roaming\\SpaceEngineers2\\Temp\\MiniDumps\\CrashReport_260613_110912_940_13772.dmp"
],
"Exception": {
"ExceptionType": "System.IndexOutOfRangeException",
"DisableGrouping": null,
"InnerExceptionInfo": [],
"Message": "Index was outside the bounds of the array.",
"StackTrace": "System.IndexOutOfRangeException: Index was outside the bounds of the array.\r\n at Keen.VRage.Library.Mathematics.Spatial.DynamicBoundingVolumeTree3D`1.Traverse[TCollector](TCollector& collector, BufferReference`1 matchingLeaves)\r\n at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.UpdateEntity(DEntity entity, BoundingBoxData& boundingBoxData, WorldTransform& wt)\r\n at Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemSessionComponent.OnEntityChanged_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, SpatialTriggerSystemSessionComponent __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates)\r\n at Keen.Game2.WorldTickComponent.Tick()\r\n at Keen.Game2.ClientWorldTickComponent.Tick()\r\n at Keen.Game2.GameAppComponent.GameUpdate()\r\n at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.Game2.Program.Main(String[] args)",
"HResult": -2146233080,
"Source": "System.Private.CoreLib",
"Namespace": "Internal.Runtime.CompilerHelpers"
},
"RawProcessData": {
"PCUCount": {
"$Type": "System.Runtime:System.String",
"$Value": "TotalPCU=1169526;NonPlayerPCU=921901;MaxPerPlayerPCU=999999999"
}
},
"Tags": [
"Mods",
"CrashManaged",
"Dump"
]
}
}
I have the same bug
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