[VRAGE3] mod editor. Texture rendering changes with angle.

Sinsie shared this bug 3 hours ago
Submitted

I'm hoping to make a mod with rounded armor blocks. In my initial block I separated all the faces to put the block together and everything seems like it works fine but on the curved slope once it gets to certain segment making up the slope it seems like the texture rendering is shifted.

I've made the slope with few segments and many segments to see if that had anything to do with it. I spent a day trying various UV editing options in blender and reimporting, but it seems no changes from blender are affecting this issue in vrage3 or in game.

If I try in UV locking to choose only U or V on the sloped side it will not let the game load. Selecting both options does not change anything. I've attached an image of the block in the editor as well as one from in game. I tried to attached the blender file but I don't think the support system allows it. This is my latest test, all my prior tests were using much fewer segments in the curved face. I had tried a lot of segments to see if it made an impact. The distorted texter always occurs at roughly the same location in the curve.

This leads me to think something is changing how it renders segments once the curve reaches a specific angle.

I'm really hoping to make a pack of rounded armor blocks using all the latest tech in SE2 so they can integrate well and seamlessly into ship builds.

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