[BUG] 2.2.0.2116 - Can't build projected block when character inventory is full load
Hi Keen Team!
When testing in the Default Survival World, I have noticed that I can't build projected blocks with normal character hand welder when my character inventory is full load with red warning blinking in lower left corner of the screen.
STR
1 - Load the Default Survival world from Survival Category.
2 - Complete the first Vallation contract to go to our "First Home".
3 - Place a new connector on the Sledge ship so to have a projection ready to build.
4 - Full the character inventory of ores till you hear the voice saying "Full load" and see a red warning in lower left coner of the character screen.
5 - Try to build the projected connector with character hand welder.
6 - Notice you can't build the projected block.
Solution = I have to remove a bit of shtuff in my character inventory so to remove the red warning to be able to build projected blocks,
Additional information :
I have tested in brand new created world and in a save shared by another Participant and both have the same Bug when full load of ores in character inventory :
I have the same bug
I also tested in another world shared by a Participant on the Setam SE2 Forum, and it is the same Bug.
I can't build projected blocks with normal character hand welder when my character inventory is full load with red warning blinking in lower left corner of the screen.
I also tested in another world shared by a Participant on the Setam SE2 Forum, and it is the same Bug.
I can't build projected blocks with normal character hand welder when my character inventory is full load with red warning blinking in lower left corner of the screen.
Test in this Workshop save shared by another Participant :
Steam Workshop::cant build
Test in this Workshop save shared by another Participant :
Steam Workshop::cant build
The problem, I think, is linked to welding from Ore, where the game wants to push the item in your backpack before using it like a normal welding.
This does not make logical sense to me. If I were, here, to create something with the need to use it right away, I would not store it before using it, I would use it right away.
The ore welding will have to piggy back a bit later in the standard welding method 😉
The problem, I think, is linked to welding from Ore, where the game wants to push the item in your backpack before using it like a normal welding.
This does not make logical sense to me. If I were, here, to create something with the need to use it right away, I would not store it before using it, I would use it right away.
The ore welding will have to piggy back a bit later in the standard welding method 😉
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