Increasing the drawing distance of a volumetric territory

Timofey shared this feedback 5 hours ago
Not Enough Votes

Hello, dear developers!

Back in Space Engineers, I noticed that planets in the far distance have a simple flat texture. And as they approach, they gain volume.

The same thing is in Space Engineers 2. I know that this is used to improve performance, because drawing a texture where the terrain is not very visible is easier than processing the entire terrain, and even voxel.

But, to be honest, I would really like you to increase the distance at which all this happens at least 2-3 times. It's just that, to be honest, it will look much better and it's immediately clear where you're going. Although performance will drop, you can try to compensate for this with more poorly detailed LODs.

I hope you can improve this somehow. Thank you in advance and good luck in further development!

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