Classic Survival removes any progress or need to explore
The new classic survival scenario sounded like the gamemode I've wanted at first: No tutorial at the start that just gives you a bunch of resources, no flying into space after 10 minutes without even constructing a ship yourself, etc.
But then I've discovered that it also removes any progression. You start with the highest currently possible colonialization score and have all blocks already unlocked. So now you have no need to even fly into space again like in SE1. It's even worse, as in SE1 you had to unlock blocks by completing engineering tasks, but that's gone now too.
So my suggestion is to please add a scenario, where you start with a capsule exactly like in the classic survival scenario and have to farm all resources yourself, build your base and your first ship yourself and everything like in the classic survival scenario with the exception of starting with colonialization score of 0 and having only the bare minimum block unlocked that are required to set up a simple base and build a simple ship that can reach space where you then accept your first contract to unlock more blocks.
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