rotors moving while unpowered an at full braking torque

Ken Brown shared this feedback 19 hours ago
Not Enough Votes

theory :

In SE1 it's like the physics are hard and snap causing clang, in SE2 the seem like the

physics are a bit too soft like they bend causing the rotor head to twist even at full

breaking torque, like an alignment issue with the physics when there are two separate

grids linked by a rotor. What makes the rotor twist with breaking torque on? how can this issue be resolved? maybe a second point on the physic grid keeping block grids aligned.

with rotor limits this may be fixed. this makes rotors fairly unusable at the moment. I would like to be able to have breaking torque hold rotor in place without moving.

I had a hard copy of se1 when first released 4500+ hours. se2 is way more advanced it is a great game.

thank you KSH

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