Momentum not maintained when getting out of flight seat with fatal results
Submitted
Hi, died several times from this so far. Simple to reproduce.
- Sit in flight seat.
- Accelerate ship to 1080km/h
- Turn on inertial dampeners
- Get out of flight seat to get a coffee, or suck down some oxygen, or...
- Rudely slam into the back of the ship's bridge where you're pinned and quickly die.
- Insult to injury, when you respawn in the exact spot (because your face slammed into the survival kit) your gear/old body apparently phased through the ship and lost to deep space.
Expectation:
The ship's momentum is exactly the same as your momentum in the seat and should match your momentum getting out of the seat. Since the inertial dampeners are off, there is no acceleration so your little space buddy shouldn't get slammed into any wall.
I have the same bug
Note that this happens whether or not the character's personal dampener is enabled. In my (after posting) testing to verify this wasn't a PEBCAK, without dampeners on character still dies. However, in the specific test, when getting out of the seat, the character appeared about 7 meters behind the flight seat. Unfortunately, there is a survival kit 5 meters behind the seat, so I appeared inside the survival kit. I bounced around inside the hull taking damage until my body was ejected out the side, which may be why it seemed to phase.
I'll try to do some tests with more space right behind the seat and see if I still see the above behavior also.
Note that this happens whether or not the character's personal dampener is enabled. In my (after posting) testing to verify this wasn't a PEBCAK, without dampeners on character still dies. However, in the specific test, when getting out of the seat, the character appeared about 7 meters behind the flight seat. Unfortunately, there is a survival kit 5 meters behind the seat, so I appeared inside the survival kit. I bounced around inside the hull taking damage until my body was ejected out the side, which may be why it seemed to phase.
I'll try to do some tests with more space right behind the seat and see if I still see the above behavior also.
Hah, I think I see what's going on and it's still a bug :)
Expectation:
(best solution) SE1 style relative dampeners automatically applied to pilot, so that their speed is the same as the ship's unless the (player) directs any similar movement.
(duct tape fix) pilot dampener setting should match either what the state was when they got in the seat, or match what the ship's setting is. i.e. if the ship has no dampener, the pilot should also be dampener off. Still exposed to lethal deceleration if the ship and pilot are set to dampener on given they slow at greatly different rates.
Also during the testing, I non fatality bounced inside the back wall and was ejected (alive) as the ship sped off without me. This is also fairly undesirable.
Hah, I think I see what's going on and it's still a bug :)
Expectation:
(best solution) SE1 style relative dampeners automatically applied to pilot, so that their speed is the same as the ship's unless the (player) directs any similar movement.
(duct tape fix) pilot dampener setting should match either what the state was when they got in the seat, or match what the ship's setting is. i.e. if the ship has no dampener, the pilot should also be dampener off. Still exposed to lethal deceleration if the ship and pilot are set to dampener on given they slow at greatly different rates.
Also during the testing, I non fatality bounced inside the back wall and was ejected (alive) as the ship sped off without me. This is also fairly undesirable.
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