Area welder (manual and ship) keeps crashing

Marko Ruban shared this bug 6 hours ago
Submitted

I created a blueprint in creative mode, trying to build it in survival. Game crashes, seems like around the same area, while using area welder (manual and ship). Good to know you're collecting crash data :)

2026-04-06 23:46:29.037 - Main Thread -> [Crash Handler]: Sending crash report and terminating the process.

2026-04-06 23:46:34.999 - Main Thread -> [Crash Handler]: Report was successfully sent. Opicka 3 at https://crashlogs-v3-report.keenswh.com/api/Report/PostReport/upload responded with status code OK.

2026-04-06 23:46:35.003 - Main Thread -> [Crash Handler]: Crash report sent. Terminating the process.

Replies (1)

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"Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object."

... sounds so familiar :)

at Keen.VRage.Core.Game.Utils.WeakEntityReference.Attach()

at Keen.Game2.Simulation.WorldObjects.CubeBlocks.Weapons.AutoTargetingComponent.Keen.VRage.Core.Game.Systems.IInSceneListener.OnAddedToScene()

at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Entity entity)

at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity)

at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities)

at Keen.VRage.Core.Game.Components.HierarchyComponent.AddChild(EntityObjectBuilder entityOB, DEntityBuilder dataEntity)

at Keen.Game2.Simulation.GameSystems.BlockPlacement.Projections.GridProjectionsSessionComponent.TryMaterializeBlock(ProjectionSourceComponent projection, ChildRef block, IdentityId owner, Boolean removeProjection)

at Keen.Game2.Simulation.WorldObjects.Tools.IntegrityToolComponent.TryMaterializeBlock(ProjectionSourceComponent projection, ChildRef block)

at Keen.Game2.Simulation.WorldObjects.Tools.IntegrityToolComponent.ApplyChange()

at Keen.Game2.Simulation.WorldObjects.Tools.IntegrityToolComponent.ApplyChange_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)

at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates)

at Keen.Game2.WorldTickComponent.Tick()

at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal()

at Keen.Game2.InProcessServerWorldTickComponent.Tick()

at Keen.Game2.GameAppComponent.GameUpdate()

at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)

at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta)

at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)

at Keen.Game2.Program.Main(String[] args)

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