Game keeps crashing 10-15min within entering save

Nick S. shared this bug 21 days ago
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Location: Moon (Palatine)

Title pretty much says it all, ever since I landed on the moon my game won't stop crashing every 10-15min and a cmd box will pop up saying it's creating a dump file. I would upload the .dmp file from the cmd box but last time I tried this forum doesn't accept .dmp uploads. Here's logs. Please look into it because it's frustrating having my 50% of my playtime wiped in vain (If it crashed under 10min without autosaving...).

Replies (2)

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Hello Nick S.,


This crash seems to occur most likely due to problems between the Game and the AMD drivers, however since the logs do not contain any exceptions, I cannot be certain. Please note that we are currently investigating AMD driver issues.

Could you please provide your affected Save file? You can compress it as a ZIP file and attach here on the Site.


Kind Regards,

Bartosz

Keen Software House

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Here you go. I also included a crash report file I found and I couldn't find the .dmp file from that day, but there's some from days before it where the same thing happened basically, so there you go. I will add I am using an RX7800XT and R5 7600X and I'm the newest driver version 26.3.1 Anyway yeah it's still over 64MB ill have to split it in 3 parts

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I think I have the same issue. Have built multiple bases and ships in other parts of the system without issues but then decided to land and build one on Palatine and have been having regular .net crashes ever since. Attached most recent .net dump file and logs. Have a few other dumps that all happened in the same area if required.

Event log shows

Log Name: Application

Source: .NET Runtime

Date: 19/04/2026 7:28:30 am

Event ID: 1026

Task Category: None

Level: Error

Keywords: Classic

User: N/A

Computer:

Description:

Application: SpaceEngineers2.exe

CoreCLR Version: 9.0.1526.17522

.NET Version: 9.0.15

Description: The process was terminated due to an unhandled exception.

Stack:

at Keen.VRage.Physics.Havok.Core.HknpWorld.destroyConstraints(Keen.VRage.Physics.Havok.Core.HknpConstraintId*, Int32, ActivationMode)

at Keen.VRage.Physics.Havok.Constraints.HavokConstraintManager.DestroyBodyVirtualConstraints(Keen.VRage.Physics.Havok.Core.HknpBodyId)

at Keen.VRage.Physics.Havok.Constraints.HavokConstraintManager.DestroyBodyConstraints(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Havok.Core.HknpWorld*)

at Keen.VRage.Physics.Havok.WorldManager.HavokWorldHelper.DestroyBody(Keen.VRage.Physics.Havok.HavokSessionComponent, Keen.VRage.DCS.Accessors.DEntityContext ByRef)

at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.DestroyBody(Keen.VRage.DCS.Accessors.DEntity, Boolean)

at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.ReorderClusters(Keen.VRage.Library.Mathematics.BoundingBoxD, Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)

at Keen.VRage.Physics.Havok.WorldManager.HavokLargeWorldManager.AllocateBody(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)

at Keen.VRage.Physics.Havok.HavokSessionComponent.AllocateBody(Keen.VRage.DCS.Accessors.DEntity, Keen.VRage.Physics.Data.BodyArgs ByRef)

at Keen.VRage.Physics.Components.RigidBodyComponent.OnAddedToScene()

at Keen.VRage.Core.Game.Systems.SessionEntityLifetimeHandler.AddToSimulation(Keen.VRage.DCS.Components.Entity)

at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Keen.VRage.DCS.Components.Entity)

at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(System.ReadOnlySpan`1<Keen.VRage.DCS.Components.Entity>)

at Keen.Game2.Simulation.GameSystems.ProjectileSystems.ProjectileSystemSessionComponent.SpawnSimulatedProjectile(ProjectileSpawnInfo)

at Keen.Game2.Simulation.GameSystems.ProjectileSystems.ProjectileSystemSessionComponent.ProcessProjectileSpawnRequests()

at Keen.Game2.Simulation.GameSystems.ProjectileSystems.ProjectileSystemSessionComponent.ProcessProjectileSpawnRequests_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean)

at Keen.VRage.Core.Game.Systems.Session.Update(Boolean)

at Keen.Game2.WorldTickComponent.Tick()

at Keen.Game2.InProcessServerWorldTickComponent.TickServerInternal()

at Keen.Game2.InProcessServerWorldTickComponent.Tick()

at Keen.Game2.GameAppComponent.GameUpdate()

at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte**, Int32, Keen.VRage.DCS.Scenes.Scene, System.Object)

at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32)

at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean)

at Keen.VRage.Core.VRageCore.Update(System.TimeSpan)

at Keen.VRage.Library.Utils.AppLoop.Run(System.Action`1<System.TimeSpan>)

at Keen.Game2.Program.Main(System.String[])


Log Name: Application

Source: Application Error

Date: 19/04/2026 7:28:36 am

Event ID: 1000

Task Category: Application Crashing Events

Level: Error

Keywords:

User:

Computer:

Description:

Faulting application name: SpaceEngineers2.exe, version: 2.2.0.2113, time stamp: 0x68d50000

Faulting module name: coreclr.dll, version: 9.0.1526.17522, time stamp: 0x69c4809f

Exception code: 0xc0000005

Fault offset: 0x00000000002e5102

Faulting process id: 0x8BEC

Faulting application start time: 0x1DCCF690313E6C7

Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.exe

Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\9.0.15\coreclr.dll

Report Id: 8c7d4a8f-4fde-42a7-84f2-b1611b48b835

Faulting package full name:

Faulting package-relative application ID:

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