Accelerration Curves for walking
Not Enough Votes
Deer Keen Software House
Compared to other Open world games walking in SE and SE2 just feels strange and very mechanical.
Once pressing the corresponding key the player reaches max walking (or runnig) speed immediatly, without any time to accelerate. I am not saying that players should behave like oil Tankers, but a less abrupt transition might add a lot to the immersion.
So please give the players slightly more time to accelerate whilst moving on foot
I like this feedback
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