Allow overriding Assets in Mod SDK
Not Enough Votes
Currently, to override assets modders have to find & replace every reference to the assets, and modify each, unexposed definitions are obviously unaffected by this.
If instead we could directly override the asset itself (For example the GPS icon) and all definitions that use that asset automatically use the override it would be significantly simpler and work even if some definitions that use the asset remain obfuscated.
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