Mass based Top grid speed (PLEEAAAASSSSEEEEE)
This is a request me and many others have. Mass or weight based top speed for grids.
This would allow a more realistic flight system. And I expecually would like to see it bc of space combat, here some examples.
1: I mean I build a massive carrier and some fighters, but it doesn't make sense to me that my carrier can go as fast as my fighters. OK, I know in real life It is possible for the carrier to have the same speed as a fighter BUT in real life is no speed limit at 300ms--- you can go as fast as u want.
2: Lets say in se2 multiplayer there is a cool econemy system going on, players building freighters to ship recources adn sell tehm between other players (I really hope that se2 goes in that direction with multiplayer). So if I were to be a pirat in my small ship wanting to steal from that freighter or enter it, I would have no chance of caching up to it when it hits max speed.
3: As in se1 players like me defenetly want to build costom weapons, do be more specific missiles. some kind of big ass missle or smaller homing ones idk what we will be able to do. So what would I have from my missle if I launch it at top speed after a ship I am hunting if it just stayed at my ide bc it cant go faster?
A sytem where the max speed is determend by grid mass would solve all those problems and it would bring a bit more engineering in my engineering game :)
So guys you know the drill: trop some votes for this!!!
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