Alien Planet 2.0 with Factorio Biters and greedy humans
TLDR: Aliens get big mad when you drill/assemble, after you clear enough nests humans get greedy and try to take your base from time to time, you either have to build a mobile base or set up shop somewhere so you can prepare to take a mega nest for the big score. also new ore detector that requires more then "slap it on somewhere"
The Alien planet is rich in resources but with a few different Alien Fauna, this Fauna is roughly indifferent to your presence unless you get to close to their nest's OR, you are Drilling/Refining/Assembling in which case they will become aggressive and agitated causing them to seek out the drills/refineries/assemblers to destroy them. (you could make refining/assembling extra aggravating to really encourage base building, defense, and location choice, and it would roughly balance out because its only happens when you decide it happens)
There level of aggression is based off of proximity to nests and what/how much material you are processing. The nests are fairly common but they love to sit on top of the endgame resources and create a sort of "mega nest" requiring you to strategize or engineer a solution. a multi-mega ton nuke that requires a specific payload vehicle? a forward defense outpost? a big large grid war rover? redirect a lake to drown them? all sorts of ways to engineer them away!
Other corps/groups have tried to mine this planet in the past (so there should be some ruin POI's scattered about) but have always failed because they always started off to big and thus attracted to much attention. that's where we come in, we succeed where they failed because we start off small and aren't really perceived as a threat at the start thus allowing us to build up the necessary defense's.
But as we expand and clear a larger and larger area the other corps/groups want a larger and larger slice of our cake and we ofc have to protect our base's. As for the resources themselves on the surface nodes/veins are numerous but small in the amount that they give. thus forcing you to either go with a mobile base but deal with bugs all the time or go for the larger more protected Ore veins
Larger Ore veins are more scattered, much deeper, and change in shape, (thus forcing us to approach the actual logistics of mining them differently) and require a new type of ore finding devices, these devices do not passively show the location of Ore's but instead have to be Aimed and activated, when activated they show us the exact shape of the vein and take a large amount of energy and any vessel intending to use one of these devices will require larger then average amount of energy storage, there reach depends upon what they are attempting to read through, space? real far, air? far, but not as far as space, dirt/stone? far enough to read the large ores veins, which are too far down for the large grid Ore detector.
I believe this will create the reason for Gameplay loop to exist (other then do thing for the sake of doing thing, like many SE1 engineers do)
Mine/defend>lick wounds&prepare>process/defend>engineer>expand>repeat. adding the combat bits would really help give my mind a break from building but still allow me to make progress.
Ideas/feedback/expansion is welcome
I like this feedback
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