RockFall noises underground

Jesse Stockwell shared this feedback 20 hours ago
Not Enough Votes

When the character is underground on a planet, inside voxel, there are random rockfall noises. In my experience, these are distracting, and unrealistic... which translates to irritating and immersion breaking.


The darn noises even happen when you're in an asteroid in space. Sigh. Facepalm.


Please either get rid of the rockfall noises while inside voxel, or provide a configuration setting to turn it off, so that folks like me can enjoy the game.


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If you thumb this topic up... you're only thumbing up the part above. Below is just my overall experience of SE2.


I really appreciate this attempt on Keens part to make the game more immersive... I assume that is the point of these noises. This attempt however has left me frustrated, un-immersed, and frankly un-interested.


I think the "realism" or at least the attempt at realism that went into SE1 is what really drew me in. The gameyness of SE2 encourages me to look elsewhere for creative fun... like back to SE1. I've been disappointed with the childlike gameplay loop I currently see. So disappointed, that when water comes out.... while I think that is freaking awesome... I also don't care, because I don't want to play a game that feels like a ruined version of a game I love.


It's very hard for me that you are updating the graphics, and building tools, and yada yada. That stuff is all wonderful, and the hard part is that I don't want to play it. I actually don't even want to try water at all in this gamey childlike version of SE1. I honestly have no interest in it at all in it's current state. It's just painful to try and play because it's so gamey and "unrealistic" compared to SE1.


That's the experience I'm having with SE2. Lots of grumpy face.

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