Choosing power outputs
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Ex 1: An emergency battery group that will keep your doors, lights, and some manufacturing so you can repair your ship.
Ex 2: Turning off sections of your ship to produce less heat if that gets added to the game.
Ex 3: Building an immersive base where different buildings share a conveyor network but not power.
Multiple Groups could share the same destination output.
By default devices and batteries would work as normal.
I imagine this is a simple way to build complex power networks without drastically overhauling the current energy system.
I like this feedback
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