Choosing power outputs

Keirnan Marsh shared this feedback 9 hours ago
Not Enough Votes

Ex 1: An emergency battery group that will keep your doors, lights, and some manufacturing so you can repair your ship.

Ex 2: Turning off sections of your ship to produce less heat if that gets added to the game.

Ex 3: Building an immersive base where different buildings share a conveyor network but not power.

Multiple Groups could share the same destination output.

By default devices and batteries would work as normal.

I imagine this is a simple way to build complex power networks without drastically overhauling the current energy system.

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