Connected grid of same name fails to access inventory

SuperDK7 shared this feedback 36 hours ago
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I have a base grid that used the default "Grid" name. I started building a new grid utilizing a new connector on top of an existing base connector. I started building the ship, added a cargo container and battery. I was not able to access or see any inventory on the base grid, but both the base and new ship "Grid" name appeared in the list of connected grids. After several attempts the game froze for approximately 1-2 minutes and then existed abruptly. I then re-loaded the game and the same inventory issue of not seeing anything on the base grid storage. It seemed to me, due to the game crashing like it did and the failure to show inventory, that the grid names may be interfering with each other. I renamed the ship's grid name to something else and everything now works as expected.


A bug exists when two grids share the same name and it appears bad things happen if the inventory on both grids is attempted to be accessed. It appears that bad things happen in the code causing the game to crash after several attempts of trying to access storage on a grid that has the same name as the current grid. Odd that the text name may be used as an identifier in the code, but plausible. If so, the default name of "Grid" would have to be changed to something like "Grid-[random code]" to prevent duplicate grid names, also renaming a grid would have to be checked to ensure no other grid with the same name exist in the entire game world.

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