New Idea ( not seen yet ) for new contract
Not Enough Votes
If this idea has already been said oh well but if not this can be a nifty one for contracts
1 . contract from terminal activates a location when coming up close to it triggers a ship on a collision course with a base on an asteroid ( distance be set for difficulty and speed of out of control ship )
2. Player can fly up to it ( with suit OR with a ship ) lock on to is and try to steer it of course OR disable the ship completely ( defined by parameters of contract disable/modify ) Given you can or you have to push it off course . There is alot of ways to implement this .
3. Player can loot the rogue ship and base after completion for parts after saving the day .
I like this feedback
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