Trash Clean Up Is Too Aggressive.
Submitted
Unknown signals and mission sites are being cleaned up by the game before you've had a chance to finish everything you want to do there. It's been this way since the last patch.
Also, any plans to make the mission locations persistent? I think they help populate the system when you have places to visit. Maybe good for contracts to visit/revisit multiple locations at some point.
Access denied
I have the same bug
ive not encountered stuff disapearing on me YET.... but ive started stockpiling stuff in mission locations "if i need them" for the future... so... yes?
ive not encountered stuff disapearing on me YET.... but ive started stockpiling stuff in mission locations "if i need them" for the future... so... yes?
There seems to be several clean-up operations.
1) Removal of contract location grids.
2) The cleanup of blocks that do not have power
and probably a long list...
The Unknown Signals disappearing is a bug that they have not been able to figure out. It seems like they do not store enough debug information in the log files. At a certain time in the game, you will no longer be able to get unknown signals or even see them for that matter. Other times you may have 5 spawns in at one time and 5 vanish 30 seconds after they appear on your HUD.
There seems to be several clean-up operations.
1) Removal of contract location grids.
2) The cleanup of blocks that do not have power
and probably a long list...
The Unknown Signals disappearing is a bug that they have not been able to figure out. It seems like they do not store enough debug information in the log files. At a certain time in the game, you will no longer be able to get unknown signals or even see them for that matter. Other times you may have 5 spawns in at one time and 5 vanish 30 seconds after they appear on your HUD.
For me this is the biggest issue with the game right now. Not really a bug so much as a balance issue. Even if we had the timers that SE1 used. Even better would be a cancelling of the clean up once you get close to a signal. Nothing should de-spawn a certain distance from a survival kit either. Making your base a de-spawn safe zone. Right now I get contracts de-spawning before I'm even close to done with them.
For me this is the biggest issue with the game right now. Not really a bug so much as a balance issue. Even if we had the timers that SE1 used. Even better would be a cancelling of the clean up once you get close to a signal. Nothing should de-spawn a certain distance from a survival kit either. Making your base a de-spawn safe zone. Right now I get contracts de-spawning before I'm even close to done with them.
Worse - I took a ship as part of one of the missions (a cute little miner). Bloody thing keeps disappearing on me before I can grind it down. That's tres annoying.
Worse - I took a ship as part of one of the missions (a cute little miner). Bloody thing keeps disappearing on me before I can grind it down. That's tres annoying.
This might be why the Vallation station in my world is missing
https://steamcommunity.com/sharedfiles/filedetails/?id=3700153736
This might be why the Vallation station in my world is missing
https://steamcommunity.com/sharedfiles/filedetails/?id=3700153736
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