SE2 Gyroscope Power Exertion Feels Sluggish

wazzup201 shared this feedback 23 hours ago
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The gyroscopes seem to have a dampening-like effect. In SE1, you swing your mouse and gyros applied a consistent force until they essentially stop on a dime. In SE2, gyros seem to ramp down torque the closer you get to intended bearing, making turning velocity feel more like a bell curve rather than a flat velocity. I have seen many players have had an issue with the handling of gyroscopes, with many attempting to get rid of this slow acceleration by adding on more/larger gyroscopes to their builds. It appears as though SE2's gyroscopes still have a maximum torque that can be applied. Could we, perhaps, get a gyroscope acceleration/deceleration slider within a grid or gyroscope's menu to accommodate this issue?

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