Separate weapon blocks into Hardpoints and Weapons
Not Enough Votes
The hardpoint is a cube with conveyor access and a slot for a weapon or multiple.
The hardpoint determines Aiming capabilities:
- Fixed
- Fully gimbaled
- Player controlled
- Tracking
The weapon is just the actual weapon itself, that is attached to a slot on the hardpoint!
- Gatling guns, snipers, rocket launchers, lasers...
- Different qualities and tiers (Common, Rare, Legendary?)
- Find or buy weapons and easily swap them - no need to deconstruct the hardpoint!
The weapon draws ammunition/energy through the hardpoint.
Benefits:
- No duplicate work adding the same base to every weapon block
- No explosion of model files if you want every weapon type to have every aim type - splitting things up allows efficient permutations for hundreds of realized weapons of varying capabilities
- Adding a new hardpoint or weapon automatically leads to many many new combos one can do since every weapon is compatible with every hardpoint!
- Can do fancy things like multiweapon hardpoints (several slots)
I like this feedback
Replies have been locked on this page!