Inertial Dampeners should not inexplicably be more powerful than regular thrust
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Flying without dampeners should be fun and rewarding. It's more difficult, but the tradeoff is that it's more fuel efficient and skill-testing. And if my cargo is too heavy to lift off the ground, feels like cheating when I can just press "z" to get some extra lift for no reason.
The strange way that dampeners are stronger than regular thrust breaks immersion and takes away the incentive to fly without them.
Removing this behavior in SE1 was the right call, and I don't understand why it was added back in.
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