Chameleon Corners

Yull-Rete shared this feedback 22 hours ago
Not Enough Votes

The Armor Slope Transitions are great, both for independent detailing, and for their intended function, transitioning between slopes.

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But there are only the two variants, (and their mirrors,) and there are so many more slopes that we might want to transition between. Like these, which probably are in the pipeline to make it in eventually anyways:

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But even with the simple 1:2 slopes, there are more ways of joining them that might not be so likely to be added:

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But realistically, there are nearly innumerably many different ways that two slopes could meet, and while it might be doable to code them all, it would be a nightmare to actually use since this one transition alone would need 6 different blocks to join:

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My solution to this would be to have a Chameleon Corner block that could transition between any two slopes from a single block. I don't know implementation-wise if it would make more sense for us to manually select the slopes it's trying to merge with, or if it could have some measure of trying to figure that out automatically. Either way, once placed, it should be copyable without needing to reconfigure the paste.

Among other things, this would allow clipping a complex shape like the front and back of a Stargate Puddle Jumper, or the back of a Star Trek warp nacelle. And I think it'd be an amazing tool to make the creation side of "creation and destruction" feel as good as possible.

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