Hydrogen Thruster effects, asymmetric movement implementation
Hi=D
Hydrogen Thruster Plume Visual Effect
I have a beef with hydrogen thrusters featured in SE2 currently. For some reason plume spike still holds its shape while in vacuum and doesn't get any wider. Since current thrusters aren't modeled as Aerospike engines, it makes no sense why plume is spiky in vacuum.
As a complete rework of existing hydrogen thrusters would be a headache to do, relatively simple visual effect rework will greatly help you visually understand surrounding atmosphere pressure, plus wide hot plumes in space look absolutely sick!
(A)Symmetric movement, Gyros are no longer needed!
Now, to gyros. There are many new players who are getting on SE2. So making symmetric and asymmetric movement coexist together could offer more variety for players to choose, while maintaining learning curve at the same level. This obviously requires smart engine placement detection logic, in order to make them move/rotate you in the right direction. Or players could manually set keybinds for them via control panel. Its important to note, that gyros would be completely optional for this method of movement and addition of separate (asymmetric) grid movement would be needed. Thrust vectoring... who knows??
Final thoughts
If asymmetric movement will appear in SE2, while coexisting with simplified symmetric movement(standard thruster + gyro combo). It will add variety for ship designs, new way to move/rotate your ship and foundation for true immersion, stressful moments and roleplay.
Thanks for your work KSW, you're doing a great job!<3
I like this feedback
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