Programmable Motherboards, Smart Sensors ,Smart Base automation, and Custom Mech
What I Want To See in Space Engineers 2
Programmable Chips, Smart Bases, and Custom Mechs In Space Engineers 2, I want the game to go much deeper with coding, logic, and automation. I want our ships, bases, drones, and robots to feel more alive and smart, not just blocks with basic scripts.
Programmable Motherboards and Smart ChipsI would like to have special blocks that work like real small computers, similar to Arduino and ESP32 boards. You could place these “motherboards” and “smart chips” inside any grid: ships, cars, miners, bases, drones, mechs, and robots.
Each board would have:
- Inputs (sensors, buttons, signals, data from blocks).
- Outputs (thrusters, turrets, doors, drills, lights, etc.).
- A place to write code that controls how everything works.
Example: a fully automatic miner ship:
- Reads speed and keeps a safe cruising speed by itself.
- Slows down when it gets within X meters of an asteroid.
- Scans the asteroid for ore when it is close enough.
- Checks the main base to see what ore is low in storage.
- If the base needs that ore, it starts mining automatically.
- When cargo is full or the ore is no longer needed, it returns, docks, unloads, and waits for the next job.
All of this is controlled by code on the ship’s motherboard. The game just gives us access to data and blocks. The player writes the logic.
Mainframe / Home-Assistant Style Control ScreenOn top of that, I want a main control system for my whole network. Almost like a “home assistant” or a mainframe for the entire base or faction.
From one big screen or block, I want to:
- See all my ships, stations, drones, robots, mechs, and outposts.
- See every motherboard and chip listed, with their status (online, offline, error, low power, low ammo, under attack, etc.).
- View live data: cargo levels, power, fuel, ore amounts, alerts, locations.
- Create automations that let different ships and bases talk to each other.
Examples of global rules:
- If a sensor or trip laser at a remote base is triggered, send war drones to check it.
- If a new grid or player enters a “protected zone,” lock blast doors and arm turrets.
- If ore X is low in the main base, send any free miner to go get it.
- If a base loses power, send repair drones or a power ship automatically.
This mainframe would let us make all our motherboards work together. You are not just coding one ship. You are coding a whole network of ships and stations that react to each other.
Sensors, Trip Lasers, and SecurityTo make this fun, the game would need more and better sensors:
- Trip lasers that fire when someone walks or flies through the beam.
- Area sensors that detect ships, grids, or players in a zone.
- Cameras and radars that feed info into the mainframe.
With these, we could:
- Know when someone is at another base.
- Get a warning when someone enters our space.
- Raise shields, close doors, and sound alarms when enemies show up.
- Send war drones to patrol, chase, or investigate.
All of this is powered by code running on our smart boards and controlled from the mainframe.
Custom Mechs and Fighting RingsOn top of automation and smart bases, I would love to build my own huge mechs, like in Pacific Rim.
Imagine:
- You design and build your own mech: size, armor, weapons, movement (legs, wheels, thrusters, jump jets).
- You install a main motherboard in the mech to control advanced systems (auto-balance, aim assist, movement modes, shields, special attacks).
- You can pilot it yourself or write code so the mech can act on its own like a giant combat robot.
Then you could create your own “fighting ring” or arena:
- A large station or area in space or on a planet set up as a mech arena.
- Players bring their custom mechs and fight each other in duels or team battles.
- The arena uses sensors and motherboards to track health, damage, and match rules.
- Big screens show the fight, with live data: hits, energy, time left, winner, ranking.
You could even:
- Host tournaments and leagues.
- Set rules like weight classes, allowed weapons, or no flight.
- Save mech “builds” and “AI loadouts” that players can use or share.
- Use coding to make special moves: dashes, shield bursts, weapon combos, transformation modes.
The same automation system that runs our miners and drones could run our mechs:
- “If core health is low, activate emergency shield and retreat.”
- “If enemy is in melee range, switch to close-combat weapons.”
- “If heat is too high, shut down some weapons and open vents.”
So the mech fighting ring would not just be about block builds, but also about smart code, good sensors, and clever logic.
Why This Would Be GreatWith:
- Programmable motherboards and smart chips,
- A mainframe / home-assistant style control center,
- More sensors and security tools,
- And custom mechs with fighting arenas,
Space Engineers 2 would let players build not just ships and bases, but whole living systems. Our creations would think, react, and fight in ways we design ourselves, giving almost endless gameplay and creativity.
I like this feedback
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