It takes several seconds to open any menu everytime

Nemo Bergström shared this bug 11 days ago
Solved

All menus (Settings, inventory, blocks, contracts, etc.) take several seconds to open. When I open the menu I can move my mouse and hear it interacting. I just can't see it.


I have a:

CPU: AMD Ryzen 9 5900X

RAM: 32,0GB Dual-Channel DDR4

GPU: NVIDIA GeForce RTX 3060 Ti

All running on a fast SSD on Windows 11.

Replies (25)

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I have the same thing. On entering a ship, it takes about 8 seconds to load up the Grid Control Panel, then it's instant after that. Then leaving and entering the same ship, takes another 8 seconds on the initial load.

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For me, things seem fine on first load-up. But the longer I play, the longer the menus start to take to load, including the images for items. They'll stay blurry for a while before sharpening up again to normal.

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2

It eventually froze when I pressed "esc", and then never displayed the menu...

And yes, you're right! Restarting and loading my game does make it fast again.

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After several hours it turned into around a minute to open my menus. idk what is causing it exactly but for me it seemed to get worse the more items i had in an inventory, After getting to Kemik it was unbearable and i think lead to a crash after finishing the first mission there. Some serious optimization needs to happen with loading menus cause even the pause menu will lag after a while.

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Mine isn't more than a few seconds, but it certainly is consistently delayed for both control panel and inventory menus.

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The more the game goes on, on a planet, the slower the game runs & stutters more. This applies to the menu opening as well.

After about 30min - 1h of play on a planet, opening a cargo takes several seconds to load, when it loads, the item icons are blurry and take a while to load in as well.

It's very frustrating.

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I have this issue too, and it seems, that this is a rendering problem, ui is there almost instantly, if I move my mouse there is a "hovering over elements" sound, but rendering takes a few seconds(up to 10).

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Same issue, but it presents somewhat differently that described above. I'll walk up to my ship, press to open the inventory while looking at the cargo box, and the menu will apparently open, but it and the mouse cursor are totally invisible for about 7 seconds. during this time, moving the mouse around will cause the 'tooltips' to appear as if the menu was open normally; the only UI element that appears at all during this period. This is after playing for 2-3 hours. upon initially launching the game it was instant.


hope it helps!

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Similar issue here, after playing for 2-3 hours everything gets slow with some freezes. Checked Taks Manager, SE2 was eating all of my leftover RAM (About 24 GB :D )

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I can play for about 40 minutes before it becomes noticeable. And after about an hour I have to quit out of the game.

I have 24 GB of RAM, and I can see the SE2 proc uses about ~10 GB of memory when I have to leave the game.

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It looks like a memory leak. More you play, more you wait. Restarting the game fix the issues.

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I see there was an update just now. Patched. I'll see if this fixes the memory leak. It chewed up 37gig over 6 hours. Starts with 16gig. Menus take 6+ seconds to open.

i9 Intel 14900k @6.0ghz

64gig ram

Game on M.2 SSD

I'll update here it is continues to happen. Just writing this post and it's already up to 22gig ram.

UPDATE:

After 30 minutes, game consumes 26.5 of 64gig and climbing. Big time memory leak.

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I found the same issue but seem to have found a way around it when knocking back my graphics detail. I haven't taken a close look at it, yet, but I am suspicious that it may be the ray tracing on my graphics card causing the issue.

I'm also using an NVIDIA 3060 Ti

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I tried turning off ray tracing - it didn't help, still long loading any inventories.Btw I also have GPU: NVIDIA GeForce RTX 3060 Ti

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funny thing that overall game handles very well without big lags and with good FPS on my notebook, but these menu freezes are a curse... =D

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1

had this too until I reduced from "high" to "medium" preset in settings


I have no idea which option does the slowdown but now the delay is gone...

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5

Hello Engineers,


I have reported this issue and attached this thread to our internal ticket (SE2-29318). I will post an update here when the issue is fixed.


Kind Regards,

Bartosz

Keen Software House

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I suspect it's a memory leak; it get's really bad round the 8 hour mark and starts using approx 32GB RAM.

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Same bug. But i doubt it memory leak. Not more than 12gb is used. When i open big container with many items in it - i have to wait for about 1-3 seconds. Also textures of those items are very low, then in a few seconds they are fine. Any way when i run fast along my base - i have low fps. If i stand still - fps will normalize in 2-3 seconds, even if i look around fast after that, fps is ok.

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1

I'm experiencing the same behaviour. When pressing G or accessing any inventory, the game loads for 2-3 seconds before the UI is shown, and then it takes 1-2 more seconds for everything to become unblurred.

Specs:


Windows 11

Intel i9-9900K

RTX 5070 TI

64 GB DDR4 RAM


2560x1440p @ 144Hz

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2

Also suffering the lag with accessing UI elements and noticeable delay on inventory icons showing full resolution. Issue gets worse the longer I play. Starts at 1-2 seconds and eventually gets as bad as 5-10 seconds. It seems that larger, fuller storage systems take longer than simple/empty ones.

Windows 11 (latest update)

AMD 5800 X3D

Radeon 9070 XT

64 Gigs System memory

Game and OS installed on Samsung Evo M.2 drive


Additionally I was inflicted with the memory leak style bug that prevented me from playing until the hot fix. Still see ramping sys mem usage as I play. Usually need to close the game and restart my PC every 3 to 4 hours of play to keep consistent performance.

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V.39 : inventory access is sluggish : 2 to 3 seconds to access

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Same here. When you start the game it opens up all screens immediatly. The longer you play, the sluggier it gets.

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I'm having this issue too. The more I build/mine/put in containers the more it seems to have to inventory everything I have in my container each time I open it. That doesn't seem right in some cases because in some cases I'll it "F" on the inventory and it'll have no overlay that comes up, but my character is immobilized. If I move my cursor around I get the "Alt-text" (what they called it in HTML, not sure what it is in game code) pop up showing me what I'm hovering over in my inventory. I just can't see or click on it. Feels like a UI thing where the menu just isn't loading properly for me. Not that things aren't there or even that the game is freezing. It'll struggle to pull up the "Esc" menu sometimes too. It'll pause the game, but the menu doesn't come up. I can unpause and even hit tab to open my inventory... It just lags. I found that if I jump out of the game (game still fully running, just Alt+tab) to another window that's open, it'll take less time to populate the menu/inventory/else. No idea why but it's something I noticed. After I jump out and back in, it doesn't give me grief about it for another 10-15 mins...

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turning textures down in the settings may help

textures are taking up too much vram which slows down the game

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turning textures down in settings helped me

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Hello Engineers,


This issue has been fixed in an upcoming patch. In-game menus should no longer take ridiculous amount of time to open after longer sessions.

As such I will close this thread. If you still encounter issues with in-game menus, please create a new thread.

Happy Engineering!


Kind Regards,

Bartosz

Keen Software House

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