My thoughts, feedback

Debakel Orakel shared this feedback 7 hours ago
Not Enough Votes

First off; I like this game so far.

We should not forgett how jankie SE1 is (especially with mods), we just know our way around those things.

* Backpack welding; So far no issue with that, I think this is good for early game. We have to see how it works later in the game.

* Build Planner; With the current scope in mind (story mode, as implemented) there is not much need for that. However as soon as you start building a base and ships this becomes an absolute neccessity. With all the different production blocks, we absolutely need a way to quickly order the components we need and get them from the inventories. No doubt that is a must.

* Flight Model; Some weirdness is going on with the new flight model. The follow mouse is somewhat ok, probably works better with joysticks (autocenter). Other weirdness in gravity, when you disable your forward thrusters, for cruising, sometimes you get constant boost. Did not happen in space, must be some weird interaction from the dampeners with gravity.

* Blueprint Building; Absolutely nailed it, fantastic.

* Tools; Generally all tools need more reach. Currently there is some awkwardness when using the tools, you need to get really close, too close i would say.

* Batteries; Love it, really nice. One thing, maybe we should have an indicator on the battery to quickly see if it is in charging mode or not.

* Funcrional Blocks; I like that most of them have an on/off button on the block itself.

* Contracts / Progression; Currently hard to see what blocks you get. Maybe i am just blind, but some form of notification on the side when "earning" a block.

* Control Menu; In the midgame (and mechanical blocks) we may need to be able to assign a block to multiple groups. I think currently we can only have them in 1 group. More info, eg. in SE1 thrusters indicated what direction they are. Needed for cruise mode, currently its very akward to find and group backward firing thrusters.

* Keybindings; Somehow the game thinks i have an us layout.

* Jetpack; Not sure about this, but since the jetpack uses energy you can get in trouble very fast. Maybe that is just a mechanic i need to adapt to tho. In SE1 you could get to a refill station or seat when you ran out of energy. As of now running out of energy is pretty much a dead sentence.

* No Stone; Fine by me, tbh. I never searched for iron, nickel or silicone in SE1 since I always just dig stone.

* Inventory / Cargo; Logically it does not make sense to limit on mass. But hey, thats really a non-issue for me.

Keep up the good work, can't wait to see how this game develops.

Regards

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