Inventory Full
Submitted
I'm sure you've heard this, but every time I double click anything into my inventory whether it's full or not, it says 'inventory full' Poor gal needs a good Upper too. She sounds so sad. Poor girl
I have the same bug
Note to the devs, it appears that at least in my case it only happens when I select the option to move a large number of items, even when there aren't that many. i.e. say I have 20 steel plate, I hold down shift + crtl to move 1000. The 'inventory full' message seems to trigger because there isn't room for 1000 steel plate in the target inventory, even if there's actually only 20. The item moves over fine, obviously.
Note to the devs, it appears that at least in my case it only happens when I select the option to move a large number of items, even when there aren't that many. i.e. say I have 20 steel plate, I hold down shift + crtl to move 1000. The 'inventory full' message seems to trigger because there isn't room for 1000 steel plate in the target inventory, even if there's actually only 20. The item moves over fine, obviously.
This happens whenever I bring across a large volume of items to my inventory that is too big to fit such as bringing over iron ore or steel plates and a subset of them go into my inventory.
I would rather have this message go off only when my inventory is already at capacity and I try to bring over more. Filling the inventory initially shouldn't trigger this message.
Also you could randomize the message after a few times it is triggered, just to give people some variance (and amusement) with the messages. For example:
Then at 6+, randomize messages with the original inventory full.
and so forth.
This happens whenever I bring across a large volume of items to my inventory that is too big to fit such as bringing over iron ore or steel plates and a subset of them go into my inventory.
I would rather have this message go off only when my inventory is already at capacity and I try to bring over more. Filling the inventory initially shouldn't trigger this message.
Also you could randomize the message after a few times it is triggered, just to give people some variance (and amusement) with the messages. For example:
Then at 6+, randomize messages with the original inventory full.
and so forth.
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