Fit in cockpit animation to user inputs
Not Enough Votes
Currently the character animation in the cockpit is just a random idle animation. What would be really cool though is when the animation would fit the user inputs. So if you press 'w', the character pushes one of the joysticks forward. Similar for all other inputs. Only if the user presses no input key and does not move the mouse, the character is allowed to play its typing idle animation.
I like this feedback
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