Suggestion: In-Game Event to Introduce Volumetric Water

Nicholas Pierce shared this feedback 22 hours ago
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Suggestion: In-Game Event to Introduce Volumetric Water

​The Problem: The future introduction of Volumetric Water (scheduled for 2026) is a massive change that will likely require players to start a brand new world, wiping out existing bases and progress from the VS2 (Planets) update.

​The Solution: A Lore-Friendly, Player-Triggered Catastrophe.

​Instead of forcing a global save wipe for the water update, consider implementing a single, massive in-game event to introduce water to existing planets:

​The "Icebound Comet" Event

​Player Action Required: After the Volumetric Water update is released, the player must seek out and intercept a designated Icebound Comet (or multiple large ice asteroids) that appear in the system.

​Engineering Challenge: Players must engineer a way to safely break up and direct the ice fragments toward a desired, uninhabited planet (or one the player chooses to flood). This could involve powerful thrusters, kinetic weapons, or gravity generators.

​The Impact: The player witnesses a cinematic, localized, and potentially dangerous impact event that radically changes the chosen planet's topography, introducing the new volumetric water features (oceans, rivers, etc.) where they didn't exist before.

​Benefits:

​Preserves Saves: Allows players to keep their primary bases/structures on non-affected planets, only needing to visit or start fresh on the "terraformed" worlds.

​Immersive Gameplay: Turns a forced update into an epic, player-driven narrative moment that fits the "Engineer" theme.

​New Survival Challenge: The immediate aftermath (e.g., massive dust cloud, volatile weather, rapid sea level rise) creates an immediate, fresh survival challenge.

​This approach transforms a potential frustration (losing progress) into one of the most memorable gameplay events in Space Engineers 2.

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