Proposal: Salvage, Reverse Engineering & Chemical Research in SE2
Message 2 — Blueprints, Research & Fuels 3) Blueprint System Blueprints store: name, author, rarity, efficiency, provenance (% reconstructed). Quality tiers: • Authentic (100%) • Reconstructed (70–99%) • Derived (modded) • Fragmented (<70%) Blueprints can be edited in an Architect Console (risk of failure). Players can trade, publish, or license blueprints. Optional royalties credit creators. 4) Research & Progression Reverse engineering grants Research XP. Tech line: Scanning → Analysis → Cracking → Replication → Optimization. Crew skills affect speed and success. 5) Exogen Plants & Fuels Fictional elements: Cryo-Oil, Plasma-Salt, Xenonate, Bio-Residue, Catalyst-G, Flux-Dust. Example recipes: • Ion Fuel A = Xenonate + Catalyst-G (high thrust) • Cryo Blend = Cryo-Oil + Flux-Dust (long burn) • Plasma Gel = Plasma-Salt + Bio-Residue (balanced)
Message 3 — Gameplay Loop & Example 6) Economy & Balance • Higher-tier wrecks = rarer fragments • Replication costs rare materials • Blueprint copies decay unless refreshed • Server configs: casual → hardcore 7) Gameplay Loop
Scan wreck → get fragments & resources
Choose Harvest or Scan
Analyze fragments in lab
Result: blueprint stats & provenance
Save / Sell / Publish / Scrap 8) Example Scenario Found: Jump Core Mk III (destroyed) Scan: 42% data, medium encryption Lab (Tech II + 2 engineers): 22% success → Reconstructed Jump Core (Derived) Stats: −5% impulse, +2% efficiency, tag “Nomad” 9) Social Systems • Alerts on scan attempts • Salvage contracts for cooperation • Logging for tech theft attempts • Encryption tools for creators
https://discord.com/channels/125011928711036928/125959358336073728/1436018623314530424
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