Path finding behaviours for AI/NPCs - with biases

Deon Beauchamp shared this feedback 33 hours ago
Not Enough Votes

Path finding behaviours that are not just the shortest route.

Behaviours that can switch if success is not being achieved.

Behaviours that can avoid detection or being seen.

Behaviours that can take in the sights or go pass the coffee machine.

Behaviours of hesitation, patients, impatience or panic.

Behaviours of attention side lining/distraction.


Why, predictability, certainty or not.

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