huge lack of interest, which costs dearly to the evolution of the game

Landryc31 shared this feedback 21 days ago
Not Enough Votes

I have more than 5000 hours of play on SE1, and I find that the starting of the 1 was better than the SE2 because you could play. Here we don't have to do anything, everything changes and we can do nothing but glue blocks.

It's only aesthetics and details that don't interest me, especially since my computer already gives everything for nothing.

I hope that the time left before we can play is short because I may not even go to SE2 because I'm so bored in the meantime and I'm playing other games where I can stay.In fact I wonder why you took it out in the middle of the work to do, maybe the competitor .... it is zero, you toast with your wings I think, decperial to launch us into survival, the creation is for those who do not like Space Ingéneers, in 5000 hours of SE1, I had to spend 100 hours in creating because the aesthetic is only a tiny part of the interest of the game, otherwise are the possibility of construction and the craft which made its success and that after the multi too and there is none of all that for the moment. ATTENTION vous avez ouvert la route avec ce jeu mais , beaucoup d'autre l'ont prise aussi maintenant...... Merci pour SE1 c'est mon jeu préféré ;)

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