World progression
In SE1 main objective was uncertain, you just had 1 fortress and maybe strong unknown signal and it was kinda boring to the point where Im the only one of my friends who still plays SE1
My idea is add some kind of quests that are neccesary for progression in Survival mode and have some fun in Creative mode, rather than mindlessly flying and destroy everything.
Some mods in SE1 are adding expanded relationship, more factions like trading factions
Example: Steal Military ship and trade it to Junkers for some blueprints or block access to build
Or
Example: If you have some kind of Trade-type beacon to trade with other factions that your friends with and defend againts the enemies one who want to steal all the goods
(Last one is probably for another topic but idk)
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