Ion thruster sound abruptly interrupted on particular ship
Version : V 1.2.200.4722 Release Alpha
Summary
When I use the Blue Fighter in the starter Concordia spaceship, The ion thruster sound when we start acceleration forward, either does not play or play 1 second then is abruptly interrupted.
I can produce this bug systematically but only with this ship and only forward.
How to reproduce
- Start a world at concordia facility
- Take the blue Fighter ship and only this one
- Be at 0m/s
- Move forward and only forward
- The ion thruster sound is not played or played and interrupted
You can reproduce it again by being completely stopped then accelerating forward again.
Video
I share the video in my Google Drive because the size exceeds the limit size :
https://drive.google.com/file/d/1EOQ-qtP0PWzO2Tx56pBEZU9XxZ58RfyD/view?usp=sharing
The first and second attempts in the video are forward acceleration with interrupted thrusters sound. The third is an acceleration sidewise to show what a complete ion thruster sond is. The 4th attempt is an acceleration backward, the 5th is sidewise, the attempts after are maybe failed frontward acceleration where the thruster sound does not play and the last attempt is again the forward acceleration with sound interrupted
Hello cyberjasse,
Ion Thruster 1.5m should no longer have it's startup SFX cut off. Could you please confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
Hello cyberjasse,
Ion Thruster 1.5m should no longer have it's startup SFX cut off. Could you please confirm that is the case for you?
Kind Regards,
Bartosz
Keen Software House
Hello Bartosz,
Thank you for your reply. The bug is still there in last version V1.5.0.3100 but by testing further today, I noticed this :
The more the ship accelerate, the sooner the startup SFX cut off. As if the startup SFX cut off abruptly when the ship reach a certain speed, about 5m/s. That would explain the strange behavior in my video.
I tested with 1m thrusters and the 1.5m thruster.
Hello Bartosz,
Thank you for your reply. The bug is still there in last version V1.5.0.3100 but by testing further today, I noticed this :
The more the ship accelerate, the sooner the startup SFX cut off. As if the startup SFX cut off abruptly when the ship reach a certain speed, about 5m/s. That would explain the strange behavior in my video.
I tested with 1m thrusters and the 1.5m thruster.
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