Suggestion: Inventory capacity and weight
It would be great if the capacity of the inventory was determined not by slots, but by its volume and maximum carry weight characteristics. And the slots would become infinite, or conditionally infinite. Now the player, conditionally speaking, will not be able to stuff a whole giant Refiner into his backpack (he will be able to, if he sets a fantastic stored volume in the inventory in the game settings, there will also be an average and real one). For example, the inventory volume is 30 liters. For a backpack, if you set the real mode. Yes, because of this you will need to run a lot from the deposit to the base, but if you do not like realism, then you can simply set the fantasy mode for the backpack. For example, I like to play with real characteristics in the game, it is longer in terms of progress, but as they say, everyone has their own taste. By the way, the game settings affect not only the stored volume of the inventory and the carry weight, but also containers and huge tanks, this also applies to them. And then, by the way, cargo ships will fly slower for a good reason, because they will be filled with heavy cargo, which can be measured in kilograms and tons. How much weight could a player carry in realism mode (settings)? Taking into account the exoskeleton, probably 100-150 kg, but no more.
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