Replace blueprint only seems to update screenshot

Cecil Hayes shared this bug 4 months ago
Not a Bug

I have a blueprint that I have published through the Steam Workshop. I've been using the "replace grid" to update my blueprints as I make changes to the design. So far my "Starter Base" blueprint has continuously updated and produced a updated version of its blueprint each time I place it. That blueprint is not published to the workshop. The ship I'm working on that I've published is called the "Mach 3 Turbo"(M3T). I've been using the "replace grid" function in the same fashion as I have been with the "Starter Base" blueprint. The Steam Workshop shows the log of change notes from each iteration I've saved, and the screenshot shows it has been updated. I was testing the integrity of the ship by, of course, ramming other smaller ships into the side of the M3T. Long story short, when I went to place the M3T blueprint that had the correctly updated screenshot, it placed the original blueprint from before any of the updates to that blueprint. Not that this is a huge deal, but I had definitely spent some time modifying and coloring it.


I did, however, dig into the game files where it saves the blueprints and tried to modify the file name of the blueprint to show a current name that I wanted it to show. You may imagine that the blueprint still showed up, but it made a duplicate of the file with the original file name. Thus showing two blueprints of the same type in the blueprints tab. I deleted the blueprint that hadn't been published and would think that all should have been right.


The 010012 screenshot is what is spawning in, screenshot 010045 is the "updated" version that should be spawning in.


Thanks for your time,

Fuzzy

Replies (1)

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Hello Cecil Hayes,


Functionality of updating blueprints that are published to Steam workshop is different than with offline (local) blueprints. Currently, to update the published blueprint, you have to republish it again after making changes.

How it works:

  1. Create a blueprint,
  2. Publish the blueprint,
  3. Make changes to the local blueprint,
  4. Publish the updated local blueprint,
  5. The Game should detect that there is already a blueprint with that name and give you an option to replace it, as seen in the screenshot,
    6403e5358824f72c7994c04d1086dc98
  6. After pressing Replace, the published blueprint should be updated with new local one.


Since this is the intended functionality, I am closing this thread.


Kind Regards,

Bartosz

Keen Software House

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