on long large grids the engineer floats or sinks when moving away from the origin of the ship
Submitted
im gonna guess this is a floating point number issue or something
the images are in the range of 600 meters or so
doing a little bend makes it not do it for half of it but still do it on the other half see video
further testing i believe it might be a desync between client and server, i have not been able to replicate said bug
i believe its a slight desync on autosave(?)
further testing i believe it might be a desync between client and server, i have not been able to replicate said bug
i believe its a slight desync on autosave(?)
i have been able to replicate the bug, i think it has something to do with a slight desync with the player moving on the grid? as i see the thrusters go slightly as i walk
i have been able to replicate the bug, i think it has something to do with a slight desync with the player moving on the grid? as i see the thrusters go slightly as i walk
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