on long large grids the engineer floats or sinks when moving away from the origin of the ship

von argrum mcgee shared this bug 33 hours ago
Submitted

im gonna guess this is a floating point number issue or something

the images are in the range of 600 meters or so

doing a little bend makes it not do it for half of it but still do it on the other half see video

Replies (2)

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further testing i believe it might be a desync between client and server, i have not been able to replicate said bug

i believe its a slight desync on autosave(?)

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i have been able to replicate the bug, i think it has something to do with a slight desync with the player moving on the grid? as i see the thrusters go slightly as i walk

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